I am trying to do an easter egg in my game.
I want the player to be able to pick up a collectible that will trigger a rainbow Anim Trail. (Tribute to Nyan cat)
So far it works perfectly if I set it up directly as an Anim Notify State > Trail.
However, I wish to call it from a blueprint I and I can,t quite figure out how to do it.
I’ve read and applied the documentation but my trail still won’t work.
Here are the sockets I wish to use to create a trail between them.
Here I hook up the particle emitters as child to my skeletal mesh in the Pawn class
Here I try to activate them using a simple trigger volume and referencing my Pawn Blueprint in order to get the Rainbow Trail actor.
Any idea as to why this simple task doesn’t compute?