Hey, I have a problem for blueprint active, I would like to use a blueprint with particles in level, it will not be active until first person character shots it. Is there any hit for this blueprint? Thank you so much.
Depends on your situation. If the object has physics, there’s a node called “Event Hit”.
From there, you’d simply need to cast your Bullet Blueprint to the “Other actor” node. From there, you can add the scripts and such.
Thank you so much. If the particle blueprint has physics, but how can I set it to be inactive ( like particle is not spawning but staying at that location) before hitting?