How can I achieve a similar physics setup for metahuman clothing? I want to add a rigid body rope to the clothing.

I want to make a custom hoodie which has abit of bone physics on the rope,
so i looked at the default metahuman hoodie setup, and copied the skeleton setup, and the physics setup.
my custom clothing simulates the physics but as soon I attach it to the metahuman using the metahuman blueprint the physics stop working.

im not sure how to set it up correctly because the default metahuman comes with animation bp, which is empty and a control rig.

can anyone help me or tell me whats the basic required setup to make something similar?