How can I achieve a item drop effect from games like Diablo/Path of Exile?

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Experiment with something along the lines of:

  • in the player:

This is just a random upward facing cone. Fiddle with the Angle and Force multi. This can be dramatically improved with another method if insufficient. Do tell if you need a suggestion.

  • in the dropped item:

It starts ignoring the Pawn but once its overlapping Sphere collision volume has left the player, the regular Physics profile is restored after 1s.

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