How can I accurately draw a spline in the view port so it perfectly follows my reference mesh?

I need a spline that will act as a guide for my rail line instance meshes. It must follow the contour of the curved platform perfectly. I have the curve already set up in Maya but I understand there is no way to import a spline into Unreal.
I have created a reference mesh from the curve in Maya and attempted to snap my curve points to the mesh vertexes. But snapping for spline points doesn’t work!
There isn’t even any transform data available for the spline points so I can’t even manually place them correctly.

Surely there must be a way? Surely someone must need perfectly positioned spline points too? Drawing them directly in the viewport is far too messy for what I’m trying to pull off.

Thanks.

Hello, have you tried using the top/front/side viewports aswell? I have not used any splines yet in my project but it will come…

Hi there. I have actually tried that but the thing is, I need multiple copies of the exact same spline shape for use between levels. The splines are very complex and I must be able to easily iterate on their shape and style. The only way would be to somehow import the data in from Maya but I have not found a way yet.