How can I access vertex buffer of a mesh in runtime correctly?

#I can Confirm The Issue

I also access the vertices of static meshes in packaged game, and I can confirm that I get weird results that I presume are due to cooking.

I tested this in 4.3, was hoping it was resolved in 4.5

Some meshes are fine, but some have their vertices all jumbled an weird.

I am using PositionVertexBuffer in packaged game.

Rama