In the Engine Files within SkeletalMeshComponent.h, I’m trying to use a function called GetSkinnedVertexPosition.
I believe that I shouldn’t just edit the Engine file and make it a UFunction (BlueprintCallable) so instead am trying to call this function in a C++ class BlueprintFunctionLibrary.
This is the function that I want to use: Imgur: The magic of the Internet
These are MyBlueprintFunctionLibrary.h and . cpp files: Imgur: The magic of the Internet