Or is there a better way?
I have been futzing around with the the engine’s online cpp files for a while now, and I have yet to figure out this seemingly simple task. I would like to be able to access all of Unreal’s session functionality for my selected online subsystem.
The problem occurs when I use open IP to connect to a server, it makes the session seemingly impossible to access, unlike when I join a game on a LAN using the JoinSession function.
This may sound crazy, but I want it all. I want to be able to connect to a server and access the session as well.
You cant…