How can I access the current resolution from my Widget?

In one of my Widgets I simply want to show the current resolution of the game, how can I do this?

I know the CurrentResolution node, but it seems I cannot access it directly from my Widget. Do I need to create kind of a proxy blueprint for this?

Get game user settings, and from return value get screen resolution and than promote it to variable.
Promoted variable break IntPoint gives you x and y screen resolution.