I have a character BP with skeletal mesh that has on component hit event and I am trying to somehow get the name variable that is present in the primitives.
I basically want to use it as a tag for each shape, so when the collisions trigger, I know which primitive shape was hit. Is this possible in blueprints and if not is there any other way to differentiate between multiple primitive shapes?
I wanted to do the same thing and didn’t find the possibility to do it. For my purpose I simply created a component that creates and attaches primitive shapes on it’s own to the mesh. I distribute the solution on the Marketplace. It is called Excellent Hitbox Component if you are interested.