How can I access primitive shape info in blueprints from Physics asset?

I have a character BP with skeletal mesh that has on component hit event and I am trying to somehow get the name variable that is present in the primitives.


I basically want to use it as a tag for each shape, so when the collisions trigger, I know which primitive shape was hit. Is this possible in blueprints and if not is there any other way to differentiate between multiple primitive shapes?