How can I access animBP tracks in sequencer from a character BP?

I’m trying to animate enum states I have set up in my BP within sequencer, but can’t access animBP from my character BP in sequencer

When I import my animBP directly to sequencer, and then track the skeletal mesh, then track the animinstance from there, then I can track each enum state I have set up, and doing it this way updates all the animations perfectly.
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However, I am wanting to record from a BP that uses an animBP. When I load the BP track in sequencer, I can track the skeletal mesh, and the animinstance of that, but I am not seeing any of the var’s exposed in the animBP. So I’m guessing I somehow need to track the animBP from the actual BP within sequencer, but I’m not seeing any options to track the animBP
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in this screenshot i’m expecting to see my various enum states listed under AnimSequencerInstance_0 when I go to track, alas there are no states there :frowning:

I have another post about this here with more info