How can I access all the variables in a UStaticMeshComponent in the editor?

I’m trying to access some of the physics variables in the static mesh component in the blueprint editor rather than in the constructor, just for playing with values… And I can’t seem to access everything in the category like in a regular blueprint class that I could create

Component Declaration, header:

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
		class UStaticMeshComponent* ChestTop;


ChestTop = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ChestTop"));

this is the result:


while if I make a Blueprint Actor Class and add a static mesh component/desired effect:

Hey Oldsiren-

Using the VisibleDefaultsOnly and meta = (AllowPrivateAccess = true) specifiers inside your UPROPERTY() macro will cause your component to appear with the same setup as an editor component.


Doug Wilson

Thank you very much!