I’m trying to access some of the physics variables in the static mesh component in the blueprint editor rather than in the constructor, just for playing with values… And I can’t seem to access everything in the category like in a regular blueprint class that I could create
Component Declaration, header:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
class UStaticMeshComponent* ChestTop;
source/.cpp:
ChestTop = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ChestTop"));
ChestTop->SetupAttachment(RootScene);
this is the result:
while if I make a Blueprint Actor Class and add a static mesh component/desired effect: