I would like to play a montage in side event graph blueprint , i place a “Play montage” node, then it’ ask a montage param, so i made a "Create SlotAnimations as Dynmaic Motage " node, for its Assets , i have a dynamic animation sequence , but the blend settings really cant find how to set. Blend In Settings and Blend Out Settings. any help?
Hey @eggcaker!
So the pins call for a struct variable called “Montage Blend Settings”. You’ll want to make a variable for each, then compile your blueprint. Once you do that, you can modify the values in the details window I hope this helps!
Thanks ! you make me forward big step! after create two varaibles , i use the default settings, but the montage not played, seems they want a static blend profile assets, so must be create a blend profile for them to work ?
I created a blend profile in skeleton file , but no options to export a assets.
hey @Mind-Brain , i setup the all settings and compile without any error , tried with a profile (get blend profile from Face->skeleton->blendProfile) or not , same result montage not playing but no error. did I still missing some thing to make it working ?
Hey again @eggcaker!
Can you take screenshots of your Event Graph? I’ll take a look and make sure your code doesn’t have any issues, and if it does I’ll show you how to set it up!
hey @Mind-Brain thanks again
here is part of my event graph screenshot (I can split this to bigger one if it’s too small to see ) which using to create a montage animation and apply to metahuman face to play.
Hey @eggcaker,
I’m thinking there might be a hangup somewhere around the node. Try using printStrings to debug and make sure this node is getting fired off, and then that the playMontage is getting fired.
Make sure your “InProfileName” is actually set EXACTLY as the name of the blend profile, and that the Blend OUT and Blend IN variables are set to something
Check all that and get back to me once you do so!
I already using the printString or Debug, I can see the AnimMontage1 some things printed.
Blend In Setting:
Blend Out Setting:
Blend Mask Profile on skeleton