I want to create an objective that tracks when a certain prop is destroyed, in this case a statue. The objective is that the player will need to find 4 hidden statues in a level and destroy them for an XP reward.
Using both an accolade and tracker I’m struggling to actually create this scenario, the tracker only allows for some set conditions i.e. prop destroyed, this problem with this is that I don’t need any prop I need specific props (they’re all the same).
Is such a scenario possible using devices or should I look to verse to achieve this? I’ve watched quite a few videos and none really show the setup of this in UEFN and a lot are quite general whereas mine requirement is quite specific.
I’ve seen the solution for the prop manipulator but I don’t want a massive volume covering my island to track these things. Also, the actual use case was very basic whereas I’d like this to be an accolade with an XP reward for the players efforts.
You should be able to use the Stat to Track - Events option on the Tracker.
You will need to use prop manipulators, but only small ones, one on each vase.
Then in your Tracker,
Stat to Track set as Events
set the Target Value to 4 for the 4 vases
and in the User Options - Functions,
use the Increment Progress and add 4 Array Elements
Eye Dropper the 4 Prop Manipulators onto the Array and set them to On Destroyed
This solution worked very well and I’ve expanded on it to make a full objective across my world. Thanks for sharing the approach, I’d still be looking at a large manipulation volume had I not followed this. Cheers