In the movie, actors move interactively. I assume that actors is blueprints class, and it work.
but I dont know how nodes of blueprint work in not-playing mode as this movie.
I only know using “tick” event , “begin Play”, and so on. They are event that work in Play Mode.
How can BP work in not-playing mode?
In editor blueprints execute only the construction script on creation of the actor, on moving him and on changing a public variable. In that movie you see a plugin with a custom C++ code and interface (you see it to the left). Blueprints can’t create additional interfaces nor buttons (which I would like too >_> ) inside the editor currently. For that you’ll need to use C++.
Though you can use construction script for many things by using public variables. Check out some youtube videos, maybe construction scripts will be what you need.
there are also blutilites which allow you to run functions in the viewport. theres also the checkbox for actor events to call in editor which allows them to run in the editor.
Thanks for your answers!
Now Im trying construction script. I think that this is the function I want.
Blutilities is also cool function. I thought construction script is more simple, so firstly I try to implement with construction script, and next with Blutilities.
And I’ll try to make a plugin, even though It seems difficult ^^