Ex: i have a ball but i want it will be disappear after 10s
You can start a timer at beginplay of your spawned actor. After time is expired, call destroy for the actor. I’ll create some example to show what I mean…
This is the code in the Blueprint for your Ball actor:
The spawn can be simply done for example from within your player character for quick testing as shown here (K does spawn the actor)
EDIT: yeah, the solution by EveryNone is the simpler one - I just overlooked the Initial Life Span that you can set with your actor…
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