How can a check to see if a Nav Mesh is Hit?

I am making a CRPG, with a Click-to-Move movement system for the characters. I find if I click outside the bounds of the Nav Mesh, the character moves to the center of the Nav Mesh, rather than not moving which I would expect. My guess is that clicking outside the bounds is setting location to 0,0,0 but I’m not sure. How can I put in a check to see the hit is hitting a valid Nav Mesh? I feel like I know how to do this, but I’m drawing a complete blank.

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It looks like all I needed to do was put in a Branch off the Blocking Hit. This seems to produce the desired behavior. If anyone can think of a better way or a reason this might not be the best way, feel free to include your input.

“If anyone can think of a better way or a reason this might not be the best way, feel free to include your input.”

Seems to me that your missing a few requirements?

Excluding the fact it might be working for you what types of collision is expected maybe required.