I want call bluerint event in actor from custom c++ void in cpp file
i use this APhysX4Scene().OnContModCallback(); method
but i have crash when Play in Editor(Actor placed in world).
Maybe other calling methods?
//header
UCLASS()
class PHYSX4_API APhysX4Scene : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
APhysX4Scene();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UFUNCTION(BlueprintImplementableEvent)
void OnContModCallback();
};
//cpp
#include "PhysX4Scene.h"
void CMC(){APhysX4Scene().OnContModCallback();}//no errors when compile but give crash when run
// Sets default values
APhysX4Scene::APhysX4Scene()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void APhysX4Scene::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APhysX4Scene::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}