How big is TOO big for an open world on a simple dedicated server?

In my digging i’ve seen that you can use world composition with a dedicated server as long as you turn off “world origin shifting”… I’m cool with that… and I only wanna have roughly 12-24 players on a server at once. About 8km x 8km size map… target hardware, xbox and pc…

is this unrealistic?
someone help me lol

It’s unrealistic with blueprints, its unrealistic without an experienced team.

Technically, you should be OK with 5km x 5km map. Beyond that, things go downhill due to floating point errors.

cool man… i should be able to adapt that to my project… I really wanna keep it simple but also be able to create… thanks for your input!

replication graph should help with that i hope

Have a look at this very post:

https://forums.unrealengine.com/community/general-discussion/361-which-is-the-largest-maximum-size-of-land?p=127836#post127836

Well yes. using world composition and stuff you can keep your game at good rates. how you optimize the game is the real thing. also creating a open world map solo wont be easy.

also 5kmx5km is not a limit. there are games out there with map size about 40km2 and even 100 km2 +. one of the games that i really like is ark. but the game has a development team and obviously a experienced team behind. i would not recommend going too big and anywhere as close to this. just create a area that you can actually work on.

Thank you for the feedback everyone.