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How best to trigger audio in sequence?

Hi there I am attempting to set off audio files from different locations in a set scripted timeline, eg person A speaks, then person B then person C.

I cannot find any guides on how best to do this, can anyone give me a quick pointer in the right direction please.

Many thanks,

Fal

edit - SOLVED for the second time today I managed to rig it together from the outstanding UE4 tutorials on YouTube. It needed a basic blueprint to run one after the other with a ‘do once’ node to stop it repeating. Frigging amazing I LOVE UE4 :O) Great job on it guys!