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How best to test multiplayer functionality?

Hey all,

I’m currently developing a multiplayer melee game and have just stumbled upon an issue, I don’t know how best to test everything.

Would the best way to be to setup up a bot based upon the player blueprint and remove all the input functionality and replace it with test behaviour trees/scripts?

If there’s a better way to do this please let me know :slight_smile:

https://docs.unrealengine.com/en-US/…ing/index.html

Run 2 PIE (Play In Editor) games or get 2 pc’s with the same version of your game.
But the first method is fine for debugging and simple testing.