I’m wondering about the best way to implement the crosshairs and would like to get some advice.
In my fps game I have a character (blueprint) who can use a weapon (blueprint). Each of these weapons has a point (its is an arrow component) where a bullet is created. The problem is that the weapon doesn’t always point to the centre of the screen where the crosshairs should be.
I have a similar problem with enemies implemented in the same way.
How is this solved?
Thanks for any advice or links to tutorials.