I have a huge pile of PBR textures (roughness, metallic, AO), and I need to convert each batch of 3 PBR textures into a single ARM texture, and then apply them to the corresponding material instances by name (the textures and materials are already named). Is there an easy way to do this? So far, I’ve found references to some Python scripts, but I’m not a programmer, and I suspect it’ll take me a lot longer to get them working than just converting all 300 textures to 100 and applying them to 100 MI.