Hello !
I’m looking to a way to bind automatically the animations sequence to their respective skeletalmeshactor in the sequencer.
It’s for a crowd simulation exported from houdini with 800 agents, if it was 50 actor to manually bind it would not be a problem but in this case it’s too long to make it manually.
Maybe a python script would help but I don’t have enough skills to make it… It’s good to note that each animation sequence get the same name (except the underscore) as the actor.
Thank you for you time !