How attributing speed to an object?

Hi, I tried using blueprint to attribute movement to a cube that should moving towards 4 reference-points.
But, I’m a Beginner and I don’t know how to set the speed.

There’s a specific function?

Thanks and sorry for my bad english.

If you are using physics then you can use Add Force … (or other such functions)

If you are just moving your objects (non physics) the you just use Set Actor Location

Transformation | Unreal Engine Documentation

Get the current location and add a speed float variable to it. Multiply the speed variable by Delta time (which you can get from Event tick) to keep things framerate constant.

Ok, Thanks

In the sample fps, where’s addforce then?