Hey all So I’m working on a car cinematic and I’m trying to figure out to how to attach a camera to my car skeletal mesh so as its running the animation imported in/driving the camera follows it
Anyway to do this without creating a rail system??
Hey all So I’m working on a car cinematic and I’m trying to figure out to how to attach a camera to my car skeletal mesh so as its running the animation imported in/driving the camera follows it
Anyway to do this without creating a rail system??
Have you tried loading the default vehicle template? Best place to start look how its set up. Play with it change settings you will find you will learn more this way, then look up some tutorials on vehicle setups, maybe look at the city sample car pack from epic
I will take a look - They should add that into Unreal engine for the sequencer have the Camera being able to attach to a mesh and just follow it = like a parent to child type of scenario
You can attach a camera to any actor in the editor or blueprint designer as a child and do just that. Either with or without a spring arm.
Hmmmmm! Doing some testing now - ill come to update