Hi everyone,
I’m working on a small gameplay prototype and trying to set up dynamic audio that reacts to player actions like eliminations, pickups, and score events. Right now I’m triggering simple sound cues directly from the event logic, but it’s starting to feel a bit messy as the project grows.
I’m wondering how others usually structure this. Do you keep everything inside Blueprints, or do you route events through a central audio manager or subsystem? I’d like something that’s easy to scale without having to edit dozens of event nodes every time I change a sound.
Any tips or examples of common setups would be really appreciated.