How are sales for you publishers?

That is not what Pro Pricing is for, Instead it is for you to Charge what you think you Deserve and Personal License for Indie with Discount. That is what should be Considered when Setting Price.

For Example, You Created some Props Pack and it took you 1 month Suppose then you would Set its Price to around 30-50 For Pro and 15-30 for Indie.
If you Created an Environment Pack and it took you 3 months Suppose then you would Price it around 70-100 for Pro and 40-50 for Indie.

Now you should also consider other Factors as well such as what is its Quality, If Low Poly then is it Proper Quad Topology, If using Nanite then is it using Normal Map? if so then it is Waste, how much Modular it is, or Rest of Best Practices like Handling References Properly Optimized Textures, Memory, etc.

Just charge Price at which you would Purchase it.

Regarding Downcutting Price, In my Personal Experience it doesn’t matter. I had Environment Pack Launched at 25 USD at 30% Discount it didn’t sold any Copy 3 Days later we Increased Price to at least what we were expecting and Set it to 40 USD after that change we sold 5 Units that week and similar in Upcoming months until Fab Launch which ultimately bring it to 0, We didn’t Increased Price and only Raised 20 USD for Pro (not like others 2x or 10x), Still nothing Sold.
So it is not about Lower Price Higher Sales, For Example If I am creating Game based on Modern Era then and I am getting Medieval Props I won’t buy them even for 5 USD meanwhile if I need Building I would Buy even for 150 USD because I need them and it Qualify my Quality Need.

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This is indeed what they have said, but for 99.9% of users who will never dig around on the forums and find this specific response where Epic staff explained this, nobody will ever do that. I don’t think it says that anywhere on FAB itself even. It was completely lost in translation by poor naming and even poorer communication. Instead almost everyone doesn’t know how this was intended to be used and so they are doing what was described above.

Extended/Professional licenses have been around for a very long time. They simply differentiate between hobbyists and professionals.
If you earn more than a certain amount a year, or if you charge your clients for the end product (usually the case for extended licenses), then you must purchase a license with a higher price, a price usually 10% of what you would pay to a developer to create the same product you’re purchasing.

I can’t understand the problem because personal licenses are there and are available, so are you making more than $100,000 a year but don’t want to pay a higher price for a product you are purchasing to save development time, thus saving money? and for a maximum price of $1,499 for the most expensive professional licenses in the market - a price which cannot be increased even if sellers wanted to.
Game development services cost much more than $1,499, this is what I used to charge for developing basic websites, not game systems that customers pay for once yet require constant updates and maintenance.

This is an invalid comparison. This is not about what you wear and how much money you have. You simply don’t make money out of Starbucks coffee. When purchasing your coffee from Starbucks, you are the end customer. When you purchase a system on Fab, you’re not the end customer, you’re a developer/designer etc, and you’re purchasing the system to speed up development or to use it as is, and you make money out of the end product you created using this system.

Personally, I still don’t understand the enforcement behind which license is purchased.

I don’t recall being asked what my income is. If I go to Fab and look at a product I don’t own, I get the option of purchasing the personal or professional licenses. I’m not forced into either one.

What incentive or compulsion is there for anyone to buy one over the other? If anyone can just buy the personal license, why bother with the pro license at all? Furthermore, why complain about the pro license prices if you yourself can just buy the personal license?

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because not all client are used/experience to a specific marketplace that offer that specific type of license.

in ue marketplace it was just pick a product > one button to buy, less friction is always better, the buyer doesnt have to think whether he will have any issue in the future like Quick question on Fab select License pricing

I don’t mean to come across as rude, but this totally misses my point, maybe I was not clear enough what I see as the problem. You seem to think I’m under the impression that pro-tier licenses didn’t exist anywhere before this? I am not sure what I said to give you that impression but of course that is obviously incorrect. Of course they have existed for a long time - and include with them some benefits of being a corporate purchaser. I have never once seen a license tier where it’s based solely on how much money you have and in return gives you nothing above and beyond the personal tier license.

Please show me an example of this somewhere, I am genuinely curious where you have seen this - because I can provide dozens of examples of software licenses where professional tiered licenses exist for the purpose of separating different levels of product support or permissions for larger distribution volume etc. because purchasers of corporate license tiers have those needs above and beyond personal license buyers.

I’m not being sarcastic, just genuinely curious where you have seen a pro-tier license that charges more based on customer revenue, but where you also get nothing extra in return for the additional cost? Maybe it exists and I just have not come across it before.

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While not exactly like this, UE itself is priced in a similar way, free until you earn above a certain threshold. What’s interesting to me is that they probably have means to know whether the customer is above the threshold or not, while we sellers don’t…

the problem about pro License is that we didn’t got the description the first day we had to select a price. For my part i send my asset to fab the first day we could do it and had to guess what a pro licence was. so i thought than a pro license was a license for multiple people in a compagny like a pro license for photoshop wich make more sense to me.

Btw got 3 asset sold in 2 day. Don’t know why.

Honor system :expressionless: I am on the dev side and even here I can see this is a problem for sellers.

how about now?

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My sales went up a bit, but nothing even compared to Unreal Marketplace. I’m facing a drop of +/- 50% in sales.

Hope you guys are doing better!

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after one month, how are your sales guys ??

Since October 27th i had 3 sellings - before on UE Marketplace atleast 1 each second day.
The sales reports and payout info still does not work, same to FAB support - and - i am looking for an other marketplace to sell, because i don’t think FAB will handle this in this extremly unprofessional way they did till now…

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Pretty much dead, they’ve killed my desire to sell things here with a dull kitchen knife.

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4 items within almost a month. I was able to sell on sketchfab around 15-20 in the same period of time. So something is selling, but it is a peanut comparing to expectations.

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Same for me… Sales collapsed since FAB launch, this store will become the new “turbo-squid”…

On my side i give up…

Each product submission is a nightmare! (Product refused without explanation while my products are for sale on the Unity Store and they are all original creations, Penalty for alleged use of illegal or unauthorized Content).

It’s getting crazy, it seems like the approval team has been replaced by an AI engine that makes automatic approval/reply

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Yes - i feel the same about the “approval team” - seems they want nobody to sell on FAB; and yes it is an absolute nightmare - but i think nobody at FAB cares - you can write to the support and will get no answers… very strange behavior… looks like it collapsed before they started.
Its frustrating to see “professionals” working this way.

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I didn’t think I’d had any sales as yet, I always check by month, but just today I saw that someone mentioned that the monthly sales thing didn’t work. So, I selected by date instead, and it turns out I’ve had a few sales. So at least I’ve now made a start.

It would have been nice to know about the, by month thing not working, and I could have been happy I’d made a start last week.

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I did know about this issue and it looks there is some activity on FAB for now - hope it goes up since i really had great expectations to this marketplace. I can imagine that bringing together different sellers and customer types is a big challenge - if the problem with AI and stolen content is fixed - it could be a great thing …
so good luck to everyone :slight_smile:

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