How are people handling camera location vs. actor location for gameplay / collision?

Ok so at least I know I wasn’t missing something.

I’m currently using the “sweep the capsule to where it should be” method - if it passes the test I pop it, if not I leave it at the current position and fade out the player’s view (you’re in collision and so shouldn’t be there). Just wasn’t sure if there’s a more correct way to handle this… sounds like no.