Hello Guys,
everytime I look at games like HIT I wonder how they made their games… Did they use thousands of Widget for their games or is their system build differently?
Regards
Hello Guys,
everytime I look at games like HIT I wonder how they made their games… Did they use thousands of Widget for their games or is their system build differently?
Regards
Since Nexon has a lot of resources, I’m fairly sure most of it is coded in C++.
Is a Design like That achievable by using only blueprint?
They are using skeletal meshes (widgets are typically just used for ui), and yes you can certainly use blueprints to develop a game like that.
There is nothing wrong with c++ but it is not a prerequisite
Thx a lot! But skeletal meshes? I mean before you can play there are a lot things line Inventory and so on. Is everything created wirh skeletal meshes? Is it own “level” or what? Sorry for the dumb question^^