Curious how this mechanism works where certain #define(s) for compile are generated into the intermediate folder like so?
C:\UnrealEngine-master\UnrealEngine-master\Engine\Intermediate\Build\Win64\UE4Editor\Development\Sockets\Definitions.Sockets.h
and then contains #define(s) like so:
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLEXPORT
How are those setup so they go in to the intermediate folders during compile? Doing a search through code didn’t reveal that to me.