How apply the UVDisplacement Map from the OpenCV Plugin?

Hello everyone,

I am trying to create a camera in UE4 with a custom camera matrix.
The documentation provides information about a OpenCV Plugin which is developed by EpicGames and is still in Beta. ( Lens Distortion | Unreal Engine Documentation )
I could not find the information how to apply the camera matrix to a camera or the cameras view.

Can anyone help me understand the following blueprint nodes and how to apply them?

Any hints where I can find knowledge about this basic problem is much appreciated.



I’m having the same problem.

Have you already solved this problem?

Hey there,
sadly I could not solve this problem.
If you come up with anything I am happy to learn your solution.
Happy new year! :slight_smile: