I am trying to create a camera in UE4 with a custom camera matrix.
The documentation provides information about a OpenCV Plugin which is developed by EpicGames and is still in Beta. ( Lens Distortion | Unreal Engine Documentation )
I could not find the information how to apply the camera matrix to a camera or the cameras view.
Can anyone help me understand the following blueprint nodes and how to apply them?
Any hints where I can find knowledge about this basic problem is much appreciated.