How am I supposed to scale points by distance in PCG now? Both ways are bugged...

I need to scale a bunch of flowers by it’s distance to a “spline edge”. Is there a proper way in a UE 5.3 version?

I’ve found a solution for 5.2 but it’s not working any move for some reason… Here’s it:


In this video guy is using a Distance - Maths:Multiply bundle: https://youtu.be/1m9dinw6-rc?si=Dsu3t1yKZAWxPCCc/
However it’s not working for me, as I get this weird error:

Another way I tried is to use Scale by Density blueptint node, BUT to my great surprise and disappointment it’s not work either!!! More precisely, it works, but not the way it should. Here’s before and after:


Firstly, It doesn’t support data from multiple splines with a same tag, despite that Distance node works properly! So weird…

Another thing is that it sometimes doesn’t work on the different sides of one spline:

What am I supposed to do? Can I fix the blueprint somehow? Which nodes might help me?