Hi, so I made a simple pickup system, where you can walk over a test object, it gets destroyed and it gives you ‘n’ amount of money, and it gets printed out on the UI. That’s all good!
I just don’t have a flying clue on how I did that but it works so I’m happy with it.
Now, I want to make a UI that says “Picked up nX money”, where n is the picked amount.
When I log the amount, it gets printed out just fine. But how am I supposed to make it so the “notification UI” (just a border with a text) pops up, says the thing then disappears after some seconds?
So far I have these:
BP_FirstPersonCharacter →
I THINK: accesses the UI and gets the current money amount.
UpdateCredits →
I THINK: Updates the UI’s text with the given money amount.
PICKUP_Credit (test pickup item) →
I THINK: When you walk over the test item, it adds the given amount to your current money amount, then destroys the test pickup item.
Whatever I do/however I do it, I can’t figure out a way to just show a notification when you pick up the item. When I print it out it’s fine, when I try to trigger a “custom event” it just never works, then it throws a “blueprint runtime error accessed none trying to read property”, which I didn’t find a solution for either.
I only started about 3 max 5 days ago, but it gives me so much headache already… I feel like I’m in tutorial hell with mostly outdated tutorials/forum topics, so any help would be appreciated.