How am I supposed to make a "popup notification" on on picking up an item? How did I even do this?

Hi, so I made a simple pickup system, where you can walk over a test object, it gets destroyed and it gives you ‘n’ amount of money, and it gets printed out on the UI. That’s all good!
I just don’t have a flying clue on how I did that but it works so I’m happy with it.

Now, I want to make a UI that says “Picked up nX money”, where n is the picked amount.
When I log the amount, it gets printed out just fine. But how am I supposed to make it so the “notification UI” (just a border with a text) pops up, says the thing then disappears after some seconds?

So far I have these:
BP_FirstPersonCharacter →
image
I THINK: accesses the UI and gets the current money amount.

UpdateCredits →


I THINK: Updates the UI’s text with the given money amount.

PICKUP_Credit (test pickup item) →


I THINK: When you walk over the test item, it adds the given amount to your current money amount, then destroys the test pickup item.

Whatever I do/however I do it, I can’t figure out a way to just show a notification when you pick up the item. When I print it out it’s fine, when I try to trigger a “custom event” it just never works, then it throws a “blueprint runtime error accessed none trying to read property”, which I didn’t find a solution for either.

I only started about 3 max 5 days ago, but it gives me so much headache already… I feel like I’m in tutorial hell with mostly outdated tutorials/forum topics, so any help would be appreciated.

best advice i can give is to find a tutorial that shows an introduction to blueprint programming in unreal.

from you questions I can see you don’t have the really base understanding of the system

just invest a few days in checking a tutorial that shows how this works and you will be able to find the answer to all these questions quite easily.

if you really want to learn by trying to figure stuff yourself then maybe you can download this free project made by unreal. it has all sort of basic and advanced blueprints stuff that you can learn from, UIs, events, a lot of stuff, and is commented in most cases inside the blueprints. can’t recommend this enough, sometimes it beats looking at hours of some youtuber ramblings to find an answer to a problem you have.