If anyone has any experience working with Texture Data in this way, or making their own custom building props that adhere to the building grid in Live Edit. For more information, here’s some of the issues I have encountered while trying to create some custom building props.
Objects with the parent classes BuildingFloor / BuildingWall / BuildingRoof etc. have “Texture Data” which governs their materials.
Currently, if you attempt to override the Material in the Texture Data you will receive an error UI - Does anyone know how to override the Texture Data with a custom material?
I can override the Texture Data (inconsistently for some of the walls/floors I tried) by Copying and Pasting Texture Data from primary / secondary options in other props using Texture Data.
Using the Texture Data to change the appearance of floors and walls is Incredibly useful in this way - it’ll save a ton of time when trying to match walls, floors, and other building props in useful shapes. Texture Data is the only way to change the material on these types of props and remain the same after copying / pasting in a Live Edit session.
Ideally there is a way to customize the texture data with my own materials and textures but I have not figured out how to do it with any permanency.
When using custom materials to override a building prop, while it is possible, it will revert back to the Texture Data after copying / pasting in a Live Edit session.
It will also give an error message that recommends using Texture Data but I have not been able to find any information on how to use this correctly -
Update:
Note that the approximate size for recreating a floor is:
Width: 512
Depth: 512
Height: 8
The size for recreating a wall is:
Width: 24
Depth: 512
Height: 384
Size for a diagonal wall is:
Width: 740
Depth: 24
Height: 384