Hello. I am developing AI jump using NavLinkProxy with smartlink.
for example, There are lot of bot. may 10 bots.
A lots of bots are using only 1 navlink. like this picture.
I think AI use a low cost path.
I referenced RoboRecall jump proxy. That is amazing way.
They are only thinking move to one location. So they only release and lock in starting MoveTo() code.
I need to follow to actor. I should consider player move to another location.
So I Think a two way. Custom NavigationData(FindPath Modify) and NavLink Broadcast.
I saw the NavLinkCustomComponent BroadcastStateChange code.
but I couldn’t find OnBroadcastFilter bind code…
and why 323 line is excluded??.. Is being developing now?..
also If Some people know another solution, Could you help me?..
Thanks to read my post.