#That Debug Default in VS
Nevermind, it was the fact that VS defaults to Debug build, which the editor never USES
I really think Epic should fix this
why would you default VS to compiling something the Editor shortcut never uses?
PS: Epic please acknowledge my request to change the format for beginners to c++ to avoid this issue, I’ve requested this priorly.
Please consider making it so that VS defaults to Development_Editor so that someone who is new to VS and UE4 C++
does not run into this issue which just plagued me for almost a week after having done UE4 C++ for many months.
I also run into this issue every time there’s a new Rocket beta, and it usually confuses me for a compile or 2
It is an extra administration step which for me has no purpose because I debug my game by running it, not by having a separate build for debugging it vs running it (standalone or editor).
This might only be some thing that applies to smaller builds like mine which are not spread among a group
But I think you pros can handle remembering to switch over to debug build a lot better than beginners and people who are new to VS like me trying to figure this out every time.
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