How Add Custom C++ Classes to List of Blueprintable Classes in Beta6?

#That Debug Default in VS

Nevermind, it was the fact that VS defaults to Debug build, which the editor never USES

I really think Epic should fix this

why would you default VS to compiling something the Editor shortcut never uses?

PS: Epic please acknowledge my request to change the format for beginners to c++ to avoid this issue, I’ve requested this priorly.

Please consider making it so that VS defaults to Development_Editor so that someone who is new to VS and UE4 C++
does not run into this issue which just plagued me for almost a week after having done UE4 C++ for many months.

I also run into this issue every time there’s a new Rocket beta, and it usually confuses me for a compile or 2 :slight_smile:

It is an extra administration step which for me has no purpose because I debug my game by running it, not by having a separate build for debugging it vs running it (standalone or editor).

This might only be some thing that applies to smaller builds like mine which are not spread among a group

But I think you pros can handle remembering to switch over to debug build a lot better than beginners and people who are new to VS like me trying to figure this out every time.

#:heart: