How Add Custom C++ Classes to List of Blueprintable Classes in Beta6?

Nice to hear from you!

I tried both

UCLASS(Abstract,Blueprintable)
class AMyProjectPC: public APlayerController
{
	GENERATED_UCLASS_BODY()

	UFUNCTION(BlueprintCallable, Category=ActorDeleteTest)
	void DeleteAllCharacters();
	
	void VDestroy(UObject * ToDestroy);
};

and

UCLASS(Blueprintable)
class AMyProjectPC: public APlayerController
{
	GENERATED_UCLASS_BODY()

	UFUNCTION(BlueprintCallable, Category=ActorDeleteTest)
	void DeleteAllCharacters();
	
	void VDestroy(UObject * ToDestroy);
};

but still the class does not show up when trying to make blueprint of a custom class

:slight_smile: