Nice to hear from you!
I tried both
UCLASS(Abstract,Blueprintable)
class AMyProjectPC: public APlayerController
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category=ActorDeleteTest)
void DeleteAllCharacters();
void VDestroy(UObject * ToDestroy);
};
and
UCLASS(Blueprintable)
class AMyProjectPC: public APlayerController
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category=ActorDeleteTest)
void DeleteAllCharacters();
void VDestroy(UObject * ToDestroy);
};
but still the class does not show up when trying to make blueprint of a custom class