how add collision to a flying pawn?

i made a jet and the collision not work right, i tried adding sphere and box collision, still it falls through any mesh it touch on descent
please can anyone inform wat is proper way set this up
this my settings for box collision at the moment

Hi Mazz,

In UE4 there is a template project with a flying pawn. (They removed this template in 5)

Here’s how the collision on that one is set up:

It may also help to have the StaticMesh as the root component. (By default it will be just a ‘scene component’)

thankyou i figured it out,

set mesh as vehicle,
although when landing… if try move forward the vehicle gets stuck on its front and wont move,
i might try add new controls for it, otherwise i was hoping the physics would make the plane turn over