How active a NPC behavior of a pawn if I unpossess him?

Like in LEGO games or Dishonored when you possess a NPC he lose the behavior and you control him…how i can return to my original body and make them start to being controlled by a AI?

Prior to possessing him, save his controller (AI) somewhere, when you want to release it, make his old controller possess him again.

Got it…i will test it soon!

Can you post a screenshot? I want to know how you do this.


on a very simple scale I believe it would be something like this:

AIController is a variable with the variable type Controller.

PlayerCharacter is a variable with the variable type Character.

I got nothing to test this on, so I am not 100% certain whether this will work.

Answer to problem with Actor freeze in air on unpossess.