How accurate is the rendering of complex light situations that would have multiple bounces?

  • What I am doing: testing different configurations of tubular skylights, clerestories, conventional skylights, and windows for daylighting, glare reduction and thermal comfort.
  • What I want: a nice visual of the light from the different openings, especially, the tubular skylights.

Hi ,

If you're asking with regards to Path Tracer, which is what Twinmotion uses to generate photorealistic lighting, I recommend reviewing the Path Tracer in Unreal Engine | Unreal Engine 5.1 Documentation which explains how Path Tracer works and how lighting results are achieved. There is a lot of Unreal Engine specific information about using it in UE projects, but since Twinmotion uses the same implementation, the explanations of how results are achieved should be relevant.

Best,

Raghib

Thank you! I will look at that documentation.