as the title said, please make a survey for the most unwanted time waste at editing.
my example this week thu to sun :
why did the ai not go through the just opened door - the navmesh rebuild was off by default^^
why have the nav mesh a gap - ground objects was not exact side by side
why is a decal visible at the character - disable receives decals at mesh (dlc)
why is the console window not in menü and did not open - reassign the key binding for and at play i need pause with shift-f1.
why goes the nav mesh not at stairs - it need smaller cell size …
why do we need this excessive casting
why are included objects not visible in design
(current) why do we have multiple “attach to” and every node does not work - we just need parent object a at b
why does behavior-tree work only with ai controller and not with player controller
why do we need so much animations and not simulation muscles with easy commands
why can not copy/paste variables
why its not intuitive - we need someone that knows solutions and watching (out of date) appreciated videos (and as a side note they are faraway from realistic game development) for the basics.