How about a book?

I don’t know if you guys have made one, but I’d love to have/buy a book from Epic detailing a bunch of projects or have multiple books for different types of developers. I know there is information in the wiki and video tutorials and whatnot, but sometimes you just wanna sit back and read a book and follow it step by step. I’m a 2d guy and even all that info is kind of hard to find . Maybe you sell the book with some kind of cd or something that self destructs if you attempt piracy…I’d buy it at a high price.
I hope this is the right place to ask for this sort of thing.

The problem with this is that a few months after the book would be released, it would already be outdated for newer versions of the engine. Plus pirates would love to spread the book around for free.

book would be instantly outdated, no much reason to have those

btw, i think, if your product is made to teach people something, you are not allowed to complain about piracy

I would not buy books on UE4 (for the reasons mentioned above).
However, that does not mean such books wouldnt exist:

http://www.amazon.de/Learning-C-Creating-Games-UE4/dp/1784396575/ref=sr_1_1?ie=UTF8&qid=1447156440&sr=8-1&keywords=ue4

http://www.amazon.de/Master-Art-Unreal-Engine-Blueprints/dp/1501054295/ref=sr_1_3?ie=UTF8&qid=1447156440&sr=8-3&keywords=ue4

http://www.amazon.de/Master-Art-Unreal-Engine-Adventure-ebook/dp/B00TETHPS8/ref=sr_1_7?ie=UTF8&qid=1447156440&sr=8-7&keywords=ue4

http://www.amazon.de/Master-Art-Unreal-Engine-Mini-Projects/dp/1500313785/ref=sr_1_9?ie=UTF8&qid=1447156440&sr=8-9&keywords=ue4

Again, its just questionable how up-to-date they are/stay…

I also quite fancied getting a hard copy of a book to read through when first diving into the editor, but there is such a variety of content online that I decided against it.

kitatus.co.uk has quite a number of tutorials/books online which you can access and print if need be.

An updated references book would be handy to have on my desk though!

thanks to those of you who provided an answer to my inquiry. I just think UE/Epic could develop some form of online material that goes in depth, kind of like a book but that they can update as they see fit. I followed the paper 2d tutorial by zack parish on youtube and took notes of pretty much everything, but as cool as it was, I still need to know things like score system, enemy spawn, damage etc etc. And how about if I want to create an endless runner and so on and so forth :confused:

Hmm. That is precicely what the online documentation is about… :confused:

https://docs.unrealengine.com/latest/INT/

Cant be more up to date than any book…

You are not trying hard enough. :smiley:

The amount of online information about Unreal Engine 4 is kinda staggering. I did test searches for “unreal score system” and “unreal enemy spawn” and got pages of hits for tutorials, video tutorials, forum posts, answerhub, etc. For “unreal endless runner”: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums.

Granted, it’s easy to get information overload. So, I’d suggest: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums.

I do get the “can I have a book, please?” angle. I’ve always had the best success by using multi-stage learning: read it, watch it, try it.

I think that Search Engine skills go a long way. I personally am able to find anything I am looking for, while I see others look for the same thing and struggle quite badly.

basic knowledge of programming (5 hours reading any oop book) + search documentation would cover pretty much all blueprints.

Yep, the problem is that most are not willing to sit down and read for 5 hours, so they spend 100’s of hours asking very specific questions on the forums (How do I make my character slowly speed up, how do I have a dynamic # of variables (arrays) ).

Well, the OP was asking for a book…

http://www.amazon.com/Object-Oriented-Programming-C-4th-Edition/dp/0672323087 neponi.png