Hovering ship

Well Verlet integration is for cloth and things like this (rope, cable…) I don’t understand why using it could help in my case ??

I don’t even know ho to simply add gravity to my actor !
Mathematics don’t afraid me so much, but I don’t know how to tell UE4 :

“Please take this ground distance and add me an upward force man !” :cool:

I create a Spring Arms and I try to copy what Z-enzyme do, but we don’t start our project by the same way, he use 4 axis where I just have an actor Oo I wrote on him topic for a kind of tutorial because I’m sooo newbie .