Hovered Foreground on UI buttons aren't working?

So I have a simple question;

I have two buttons in my Widget Blueprint, but for some reason when I hover them it doesn’t update to the colour I changed it to in the Style section.

The buttons and the logic to them still work (replaying the game and quitting the game) - however it’s just they don’t change at all when hovered.

I made a new level and widget blueprint and tested it on a button, and it worked.

Rather than re-making from scratch, I’m hoping to learn and figure out what could be causing the issue?

For further context, my hierarchy is as follows;

  • Canvas Pannel
    – Background Blur
    – Image
    – Image 2
    – Image 3
    – Button 1
    ----Text Component
    – Button 2
    ----Text Component

Make sure

  • controller is on UI mode only
  • only one widget bp is on the viewport
  • the anchor is correct (it possible a widget component is overlaying other widget component when changing viewport size)
2 Likes

It was your 2nd point. I needed to keep a widget up despite having multiple, so I just made a sequence node and removed the neccessary ones. Everything is working now. Appreciate it.

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