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Hovercraft

I’ve decided to release the hovercraft blueprint I’ve been working on. You can download the project source and related binaries here:

https://github.com/piinecone/hovercraft

It’s by no means perfect, but I think it’s at a point where I’d like some input from the community. Feel free to use it, critique it, and improve it. Thanks!

https://youtube.com/watch?v=avZGdjGAkYg

Collision seems really weird. Like there are invisible wheels below it.

There’s just a downward (gravitational) force and an upward (anti-gravitational) force. The upward force is almost constantly changing, and it bounces a bit at high velocity.

You can tune all of these properties, including turning the desired hover distance down so the hull hugs the surface.

Great work :smiley:

I know there were several people looking at making some F-Zero style games, and would probably find this really useful.

Thanks so much!

I second this! So thanks a lot for releasing this piinecone =)!

Thanks for shared !!!
Great Work. :o

Thanks a lot for sharing! I been trying to figure out how to get a hovering ship working with little success.

This will definetly save me a good ammount of time! :slight_smile:

Hi :slight_smile:

That’s a cool example thanks a lot. I was trying to do the same, but when i got to the point of recreating it myself i felt like i prefer to have a bit more “manual” control over the way it’s hovering. So i based mine on the character blueprint instead. Here’s what i have so far.

https://www.youtube.com/watch?v=GrlnyT1SB-o

Here’s what i did to make some collisions on the mesh as-well, not only on capsule component. Maybe somebody will find is useful. It need a bit of a tweaking but seems to be working so far.
https://answers.unrealengine.com/questions/114611/sceletal-mesh-collisions.html