It’s by no means perfect, but I think it’s at a point where I’d like some input from the community. Feel free to use it, critique it, and improve it. Thanks!
There’s just a downward (gravitational) force and an upward (anti-gravitational) force. The upward force is almost constantly changing, and it bounces a bit at high velocity.
You can tune all of these properties, including turning the desired hover distance down so the hull hugs the surface.
That’s a cool example thanks a lot. I was trying to do the same, but when i got to the point of recreating it myself i felt like i prefer to have a bit more “manual” control over the way it’s hovering. So i based mine on the character blueprint instead. Here’s what i have so far.
Here’s what i did to make some collisions on the mesh as-well, not only on capsule component. Maybe somebody will find is useful. It need a bit of a tweaking but seems to be working so far.