I’ve started working on a basic hovercraft that I’m planning to release to the community when it’s ready. I’m happy to do a tutorial too if there’s enough interest. At the moment, movement is simulated rather than full physics, although I’m planning to attempt a physics implementation next (time permitting). The placeholder model is pretty imprecise and there are still issues to work out regarding thrust and collisions. I also need to spend a fair bit of time tuning the steering (it’s a bit slippery) and cleaning up the blueprints.
I would appreciate any and all feedback!