Hello it’s me again,
ok I try to explain whats going on. I’m using 4 line tracers at the bottom of my racer so that my car hovers over the ground. I read that the Line Tracer works per every frame and I’m calling the event with an Event Tick. The problem is that my speed depends on delta time (see blueprint).
Now if I have full 60 fps everything looks very smooth and perfect. But if frame rate becomes smaller the road is still looking smooth but my racer is lagging very hard, even if i have 50 fps.
So what can I do? Or is there another problem?