Based on the original Hover Vehicle Blueprint tutorial by @Unain (credits), uses a spring + damper model implemented in a separate and reusable Hover scene component. With few adaptions it can also become the foundation for a ray-cast vehicle. You can find it here:
@vr_marco Good tutorial, It works as you’ve shown. But the problem is when torque is added to streer the craft/cube when its moving, it rotates but still moves in the same direction as the initial movement and doesn’t move in the current forward facing direction. Do you have any suggestion to fix this?