Got it for the most part working, pretty sure physics also needs turned off for complete control of bike though, feels jittery when moving around. Then we’d need it’s gravity scale set to 0 correctly to avoid world fallthrough when mounting
Edit Nvm, spoke too soon…when playing as host, works as described, when playing as client, side saddle once again. So physics may not need to be touched, just this set correctly =/ Just noticed the missing reference in the multicast, sad thing is…if I link that,it drives good, but the character falls through the world instead so it’s likely the gravity z scale of it’s movement component causing the issue. With this, it works…but the collision is slightly off, your falling the entire ride but attached to your seat at least… lol Do not touch “Set Simulate Physics” for mesh and capsule components for rider… tried using same method for that, crashed me back to editor. https://cdn.discordapp.com/attachments/206145260882100224/233321052380463105/unknown.png Got it. Just reverse the above process when dismounting. Set in your AnimBP from Jump Loop to Riding Transition= Riding Bike and it will properly play/mount. Dismounting is proving to be slightly more tricky. For Boosting, set the max speed of character component as a run on server event.